Last year, I spoke at the National DevOps Conference that took place at the British Museum. I had already visited the museum before, but speaking there was a fantastic experience. Besides, we had the museum all for ourselves for a couple of hours. If you’ve ever visited the place, you know what I mean. Anyway, I also attended a talk about Checkov: Checkov scans cloud infrastructure configurations to find misconfigurations before they’re deployed. Checkov uses a common command
How we analyzed hundreds of repositories to ensure they had open source licenses
We’re excited to announce that our Open Source Program Office (OSPO) is now up and running!. One of my first tasks was making sure our open source software is in compliance with the Open Source Definition (OSD).
Backstage: All You Need to Know About This Developer Portal
Behind the playlists and podcasts of Spotify’s sizable audio catalog is Backstage, touted as one of the leading choices in the Developer Portal world. We’re taking a VIP pass to look in detail at the benefits and solutions a developer portal solves and whether Backstage is the right platform for you.
With each passing day, technology is advancing, enabling profound connections between people, as well as programs, applications, and web services. Among the tools and protocols that are enabling seamless interconnectivity between programs and applications are APIs. Application Programming Interfaces (API) have enhanced successful connection through the provision of top-notch user experience and exclusive access to […]
Write Better Commits, Build Better Projects | The GitHub Blog
High-quality Git commits are the key to a maintainable and collaborative open- or closed-source project. Learn strategies to improve and use commits to streamline your development process.
Over the years, much has been written on the internet about developing multiplayer games. However, there is surprisingly little information available when it comes to deploying and managing production game infrastructure.
Given the nature of multiplayer games, traditional backend infrastructure techniques often don't apply – multiplayer games are inherently stateful and