The Best MP3 Encoder is LAME When it comes to MP3 encoding, there is one de-facto leader in the open-source industry: LAME. It’s been given the attention of software and audio engineers for years which shows in the extensive features it comes with. If you want to encode audio data to MP3 with professional performance and quality, you either use LAME or something built on top of it.
If you’re a programmer and want to encode audio to MP3, you likely search your language’s ecosystem to piggyback off someone else’s work.
Error 402: Exploring The Little Understood History Of Online Monetization
I realized recently that I had now passed 30 years on the internet, having obtained my first internet access in August of 1993 — the same year that many consider to be the year that the internet be…
Questions to Ask about the IaC in Your CI/CD Pipeline
There are some important things to consider when creating a continuous infrastructure pipeline similar to that for continuous delivery of applications.
Making beautiful cable harnesses the NASA way #Wiring @NASA @thejakenixon
Jake posts on X (formerly Twitter): I taught myself the lost art of cable lacing from a NASA document to make a pretty box! I designed and 3D printed a custom socket to tighten banana plugs, and a …
Microsoft says Skype "remains a great option." But it has lost daily users in the past three years, while other services, including Microsoft Teams, have grown.
The photos appeared on the web in late February. Taken with a smartphone, they were a bit washed out and a little blurry in places, but you could easily make out the name on the back of the mystery computing device. "Pluto Switch," it said.
When Cloud Meets Intelligence: Inference AI as a Service
Unlock the power of real-time decision making with inference AI as we guide you through the complexities of model deployment, using the Gcore platform as your roadmap.
Lots of updates this week! First of all, my talk Is Software Engineering Real Engineering is now available online! It's the video version of the crossover...
Some time ago I wrote about video codecs and implementing GPU-accelerated video decoding in a DirectX application. The reason was that I found that the information may be out there, but it is diffi…